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C4d r25
C4d r25








Instead it is persistently a solid color, across every F:X type node. The output is neither properly previewed nor properly represented in the rendered material. Whenever I attempt to use any function based nodes, instead of returning the usual matrix of procedural color (1st image, taken in R21) (discovered when attempting to use a noise node) instead they return a solid color (image 2, taken inside built in Noise node view.) I have managed to recreate this problem in a fresh installation, a downgraded version, and even the newest updated R25 version, but this problem does not persist in my old R21 installation, where the feature works properly. Hello, I have encountered an issue when attempting to create new Node based materials through C4D’s built in node material system.










C4d r25